
Some of you may well remember the Olympic games we hosted back in 2008 (the event topic for it can be found
here). We've been talking with Todda and a few others from LD and thus the 2010 Runescape Winter Olympic Games were born! For those of you who weren't here when we held our Olympics in 2008 (or simply forgot), the Olympics are a series of events that parallel those of the actual Olympics in Vancouver in which we'll compete against various other clans (most of them are our allies) over a two week period. Below is a ton of information about these upcoming events.
Participating Clans:Instinct (Kandarin Crest)
Lava Dragons (Dragon Crest)
Guardians of Guthix (Guthix Crest)
Exigence (Saradomin Crest)
The Eleventh Hour (Arrav Crest)
Each clan will have its own Heraldic crest (you can change your crest with the help of Sir Renitee on the second floor of Falador castle if you have 16 construction for a cost of 5,000 gp). Instinct's color is red, Team cape is 42, and crest is Kandarin. The best way to show off your Instinct pride is by making a banner with the Kandarin crest, so once you change your crest with Sir Renitee, you can create a banner at any banner easel (found in a Player-Owned-House) with a regular plank and a bolt of cloth. For an example of what you could wear (doesn't have to be exactly like it), below is a picture of what I will be wearing:

If you want, I have a bunch of Zamorak robes you could wear as well as a bunch of Team-42 capes. Also, I like the idea of keeping the "winter" feel which is why I'll be wearing the Jester scarf - feel free to do the same if you have one.
Olympic Games Schedule:February 13, Saturday @ 3PM ET - Opening Ceremony,
FirefestFebruary 14, Sunday @ 3PM ET - Nordic Combined,
Agility Arena RaceFebruary 16, Tuesday @ 5PM ET - Speed Skating,
Monster Drop /
Luge, Sled Race RescheduledFebruary 18, Thursday @ 7PM ET - Ice Hockey,
Gnomeball / Biathlon,
Hit-and-RunFebruary 19, Friday @ 4PM ET - Alpine Skiing, Relay Race / Skeleton, Pest Control RescheduledFebruary 20, Saturday @ 3PM ET - Ski Jumping,
Warrior's Guild: Shot Put / Cross Country Skiing,
Hide-and-SeekFebruary 21, Sunday @ 3PM ET - Alpine Skiing,
Relay Race / Skeleton,
Pest ControlFebruary 22, Monday @ 5PM ET - Curling,
Skullball / Figure Skating,
Fight PitsFebruary 24, Wednesday @ 5PM ET - Short Track, Penguin Agility Course / Freestyle Skiing, Castle Wars RescheduledFebruary 25, Thursday @ 5PM ET - Short Track,
Penguin Agility Course / Freestyle Skiing,
Castle WarsFebruary 26, Friday @ 5PM ET - Bobsleigh, Three-Legged Race RescheduledFebruary 27, Saturday @ 3PM ET - Bobsleigh,
Three-Legged Race / Snowboard
Sorceress's Garden & Troll Storeroom / Luge,
Sled RaceFebruary 28, Sunday @ 5PM ET - Closing Ceremony,
Snowball Fight
Opening Ceremony:
Spoiler: click to toggle
Description: The Opening Ceremony is very much a "fun" type of event. There's no real competition between the clans and no medals are awarded, instead it's a time to celebrate the opening of the Olympic Winter games and get to know each other a little better. We'll start in an undisclosed location (probably Falador) with all of our patriotic clan gear. We'll then organize ourselves into a giant "Conga Line," all following the leader of Lava Dragons, Todda99, who will be bearing the Olympic torch. He'll lead us around Runescape until we get to another undisclosed location (probably the Grand Exchange) where he'll "light the cauldron" by kicking off the fire spree. During the fire spree, of course you can and should light fires, but there will most likely be a lot of us so feel free to branch out to have fun with a variety of "fun items" of your choosing - for example, start a cabbage bombing or light some origami ballons. Listed below are several different "fun items" you could use and there are lots more.
Bring: Clan clothing (banners, clan capes, clan colors, heraldic shields, etc.), logs (any kind), tinderbox/long bow (which ever lighting source you prefer), firelighters (need regular logs to use), fun items (origami balloons, fixed device, snow globe, rubber chicken, yo-yo, cabbages, marionette, gnomeballs, capes of achievement, etc.). The below picture is just an example of some items you could bring:

Agility Arena Race:
Spoiler: click to toggle
Description: The agility arena is a place where you can test your skills of... agility! You'll be pitted against obstacles of varying types and difficulties so be prepared for lots of falling! For information on each type of obstacle, refer to the
Agility Arena page on the Runescape Wikia found
here.
Requirements/What to Bring:The only thing that's required is 20 agility (some obstacles require 40 agility, but none of these are on the outlined race track - see the map below).
You'll need to bring Racing boots (bought from Faruq in Al Kharid) and a small amount of coins - 200 gp to enter the arena and 30gp for the boat ride to Burthrope (if you've completed the Rocking Out quest you can get in the arena for free and if you have a Ring of Charos (a) you can ride the boat for free). You also may want to bring a small amount of food in case you fall, agility potions (they aren't required, but we won't prohibit them), and light-weight clothing (penance gloves, spotty/spottier cape, and agility top/bottom).
The Race: The map below details the race course - basically, it's just the outside perimeter. The first person to complete three laps is the winner. If you accidentally go off the course, you won't be disqualified, but you can't continue the race until you return to the race platform you first left. You may also want to take note that we'll be using the Starting Horn so don't forget your Racing boots (as outlined above). There's really no other rules, it's as simple as that!
Note: Getting agility tickets will NOT help you whatsoever in this race, so don't pay any attention to the big, yellow, flashing arrows!
Medal Winners:Gold: Weed Luvaz12 (Instinct)Silver: Cthulthu (Lava Dragons)Bronze: MR BOAM (Exigence) Monster Drop:
Spoiler: click to toggle
Description: This is a relatively simple event requiring a little bit of luck, skill, and knowledge. Put simply, everyone is given half an hour to collect as many of a certain item (which will be disclosed at the event) from MONSTER DROPS. You may not use any other method (i.e. Grand Exchange) to get said items, but you may use any method that involves killing something (for example, although Barrows may not be the most efficient way of obtaining items in only thirty minutes, you CAN use this during the competition). The item won't be announced until the event to prevent pre-planning and, just to assure you, I don't even know what we'll be doing as of the writing of this information. After the thirty minutes is up, we'll all meet in a pre-determined location and whoever has the most of the item wins.
Bring: Combat items (armour, weapons, food, potions)
Medal Winners:
Gold: Cthulthu with 1,562 Fire runes (Lava Dragons)
Silver: Exi Mezeip with 750 Fire runes (Exigence)
Bronze: SVT Bugz with 450 Fire runes (Instinct)
Gnomeball:
Spoiler: click to toggle
Description: Gnome Ball is a very simple mini-game: try to score five goals while also avoiding the multiple gnomes trying to steal your ball. We will play for fifteen minutes and whoever has the most gnomeballs (acquired after winning a game by scoring five goals) at the end will win. There really isn't any fool proof way of checking a player's goals, so if the top players have the same number of gnome balls, we will have to use the honor system to find out who had the most goals before getting another gnomeball. Of course, a screen shot of your final score would be nice, but if an issue arises we will not make it a requirement to win.
Requirements/What to Bring: There really are no requirements or required items to bring. The only thing to mention here is:
Do NOT bring a Gnome Ball to the field!Tactics: Although Gnome Ball is a very simple game, certain tactics can help you pull ahead of your competitors. Perhaps the easiest tactic is passing to a "winger" to set yourself up for a tackle-free shot, something even the gnome referee recommends. It is also worth noting that the referee is NOT the only source for obtaining gnomeballs on the field - players can pass gnomeballs to each other and you can take another player's ball if it has been stolen by a gnomeball player by "tackling" it.

Hit-and-Run:
Spoiler: click to toggle
Description: The Hit-and-Run is based on one of the most unusual events at the Olympic games: the Biathlon. It combines long-distance skiing with the subtle art of rifle shooting. Why am I telling you all of this? It'll help in understanding the details of the race outlined below. Basically, it's a relay race in which you must kill specific monsters at specific locations before continuing on with the race.
Requirements: You will need to have completed Biohazard (to enter the Combat Training Camp north of Ardougne). Also, to use some of the shortcuts (optional) you will need 35 Agility, Ranged, and Strength.
There are three required items: Racing boots (can be bought from Faruq in Ardougne), a bow (any kind), and any amount of
BRONZE arrows. You may also want to bring any energy replenishing items (Terrorbird scrolls, Super Energy potions, purple sweets, etc.), weight-reducing clothing, and a rune crossbow/grappling hook (for the agility shortcut, NOT for ranging).
The Race: (Refer to below map)
We will start out at the Gnome Stronghold gate (blue circle) and make our way towards the Combat Training Camp (green dot). There, you will kill one of the Ogres in the caged area (using your
BRONZE arrows). Once it is dead, PICK UP THE BIG BONES it drops and continue on with the race. Next you need to go to the Big Bats just outside Keep Le Faye (just north of the Legends Guild and marked with a yellow dot). Kill one of the bats (with your bow and
BRONZE arrows), pick up the Bat Bones, and continue on to White Wolf Mountain. Here you'll kill a White Wolf (marked with an orange dot but you can kill one on any part of the mountain), pick up the Wolf Bones, and make your way to the finish at the Druids' Circle in Taverly (red dot/altar symbol in game). The first person to arrive here with all three bones (Big bones, Bat bones, and Wolf bones) after having killed the aforementioned monsters in the specified locations will be the winner.
Note: You do not have to follow the course exactly as outlined in the map, but you must kill all of the monsters at the specified location and you may not use any form of teleportation (although you may use agility shortcuts).

Relay Race:
Spoiler: click to toggle
Description: The Relay Race event is one of the most team oriented skills in the Olympics - groups of four (all from the same clan) will work together to be the first to make an iron crossbow from scratch. The below map shows the specific places each player starts (note that Player 3 has three different choices) and a brief description of what they must do. Before the event we'll split up into teams (by clan) and each participant will decide which role they will take.
Requirements/What to Bring: There are multiple low-level requirements in various skills for each role, but we won't list them all here.
Required items for each role are listed below. All contestants may also bring light-weight clothing and energy boosting items (super energy pots, terrorbird scrolls, purple sweets, etc.).
Information for Each Role: (See map above for locations)
Player 1: Needs to have Racing boots, a BRONZE hatchet, and a knife. This person will start the race at Lumbridge castle (wearing the Racing boots of course) and run to the lake just west of Fred the Farmer's house and chop a willow log (using the BRONZE hatchet) and use the knife on it to make a willow crossbow stock. They will then run north to the cow patch where they will trade their willow crossbow stock to Player 2.Player 2: Needs to have a BRONZE pickaxe and CANNOT have anything wielded in the weapon slot. AFTER taking the willow crossbow stock from Player 1, they will kill a cow WITHOUT ANY WEAPONS, pick up the raw beef, and run north to the mine south-west of Varrock. They will then mine an iron ore and run to any of the three range locations in western Varrock (each team should decide which they are going to use beforehand) and trade the willow crossbow stock, raw beef, and iron ore to Player 3.Player 3: Needs to have runes for the Superheat Ore spell (one nature, four fires) and a hammer. After taking the items from Player 2, they will cook the raw beef on the stove into SINEW (make sure not to cook it into meat). They will then cast superheat on the iron ore, and run to the anvil in western Varrock where they will make the iron bar into iron crossbow limbs. They will then run to the spinning wheel in Barbarian Village and trade the sinew, iron crossbow limbs, and willow crossbow stock to Player 4.Player 4: Does not need to have any specific items. After taking the items from Player 3, they will spin the sinew on the spinning wheel to make a crossbow string. They will then use the willow crossbow stock on the iron crossbow limbs to make an unstrung iron crossbow which they will then use on the crossbow string to make an iron crossbow. They will then wield the iron crossbow and run into the Long Hall at the northern end of Barbarian Village, thus finishing the race.Note: Every action has its own special emote to go along with it so there is no use cheating by having materials ready beforehand - everyone else will notice!
Pest Control:
Spoiler: click to toggle
Description: This is our first non-competitive event (meaning no medals or placement will be awarded) besides the Opening Ceremony. We'll work together to help the Void Knights defeat the Pest horde. We won't be playing in a Pest Control world so don't expect to rack up a lot of points, instead enjoy working together with the people you've been competing against for almost a week.
What to Bring: Combat Items (Weapons and Armour) and any clan related attire you'd like to bring.

Shot Put:
Spoiler: click to toggle
Description: The Shot Put can be found on the second floor of the Warrior's Guild in Burthrope. It's a rather simple sort of sport, you throw a big metal ball as far as you can. In this event, we will need to go one at a time so it may be a little tedious; please be patient. If you really want, you may entertain yourself with any of the other mini-games on the second floor, but pay attention to the Clan Chat for when its your turn.

We will be using only the 22lb shot puts (the cage on the right). Each person will take three shots choosing any of the three throwing options (as seen below). After each shot, please call out the distance your shot is thrown (it will tell you in the chatbox) - please don't try to cheat, others can generally tell how far the shot travels. The three distances will be totaled and the participant with the highest total distance will be the winner.
Note: If you slip and drop the shot put, this counts as one of your three throws and will be recorded as a 0.
Requirements/What to Bring: The only requirements are those to get into the Warriors' Guild itself, a combination of 130 of Attack and Strength (or 99 in either).
There really isn't anything required to bring, but you may use ground ashes to dust your hands to improve your chances of throwing the shot put further. These can be obtained by using a pestle and mortar on ashes (of course, obtained after lighting a fire). You may NOT use any form of energy increasing devices (you really won't need them) and it is worth noting that while throwing the shot put you may not wear anything in the gloves, weapon, and shield slots.

Hide-and-Seek:
Spoiler: click to toggle
Description: Hide and Seek is exactly as you would expect: some will hide while the others try to seek them out. We were originally not going to have this be a competitive, medal-ing event, but with a few minor tweaks we've come up with a way to award medals. The event will take place on Karamja - you may go anywhere on the island except for the Kharazi Jungle and any dungeons (including anything under the volcano, the areas from the Hero's Quest, Brimhaven dungeon, Agility Arena, etc.). However, you may go on multiple levels in buildings, towers, etc. as long as you don't have to do a certain quest or achievement diary to access it (you MAY hide on Cairn Isle, Shilo Village, and the Ship Yard).
Once in their hiding spots, the hiders are not permitted to move. Each clan will pick their own "seeker" (from their own clan) who will do their best to find everyone
EXCEPT THOSE FROM THEIR OWN CLAN. If they do come across someone hiding from your own clan, just ignore them. Medals will be awarded to clans, not individual people, so the clan with the last remaining hider(s) will get gold, second to last will get silver, and third from last will get bronze.
Requirements/What to Bring: There are no requirements and the only required item is a Ring of Seeking (hide). You may, however, bring any items that you think will help you hide. I will have Rings of Seeking (seek) to give to those chosen

Skullball:
Spoiler: click to toggle
Description: Skullball is a rather overlooked agility mini-game in the heart of Morytania in which you must kick a skull through ten different hoops and finally kick it into a fissure in a wall. The Skullball course is located south west of Canifis (see map below).
Requirements/What to Bring: To play Skullball, you must have completed The Creature of Fenkenstrain quest and have an agility level of 25.
The only required items are a Ring of Charos (does NOT have to be activated by the Garden of Tranquility quest) and Racing boots (again obtained from Faruq in Al Kharid). There's really no other needed equipment - light weight clothing may help some, but you really don't even need that. This would, however, be the perfect time to show off your clan gear.
The Game: The game is rather simple - a yellow arrow will appear over the skull you are supposed to be kicking (so as to differentiate it from everyone else's), and you will have three different options to kick the Skullball: "Tap" (moves the skull 1 space), "Kick" (moves the skull 4 spaces), and "Shoot" (moves the skull 10 spaces).

The course goes in a circular fashion, with each goal coming after the next (see below map), it's really rather simple. Just get through the course as fast as you can and remember to make the last shot into the wall (it will show you where after the last hoop). Once you have finished, a screen with your time will pop up - type this in the clan chat if you think you're in the top three for medal placement.

The above image was taken from the Knowledge Base at RuneScape.com. Fight Pits:
Spoiler: click to toggle
Description: The Fight Pits event is another non-competitive (meaning no medals will be rewarded) event. Basically, we'll go just to see how many people we can demolish without having to worry about losing any of our gear upon death. We may decide to all team up against everyone else in the pits, or decide to go for a free-for-all, or even decide to fight each other as clans. If you've never been to the Fight Pits, it's located in the TzHaar City (see the below map).
Requirements/What to Bring: There are no requirements nor required items, but you will probably want to bring your best combat gear (this is a SAFE mini-game, so you won't need to worry about losing any of it). You may also wish to bring food and potions but it's not suggested.
Penguin Agility Course:
Spoiler: click to toggle
Description: The Penguin Agility Course portion of the Olympics is rather straightforward: the first penguin to complete three laps around the course is the winner.
Requirements/What to Bring: To use the Penguin Agility Course, you must have completed the Cold War quest and have an Agility level of at least 30.
The only required items are Racing boots (bought from Faruq in Al Kharid) and a Penguin suit (cape, weapons, and shields may not be worn while in the suit) which can be made (requires 30 crafting) in a Player Owned House with a clockwork (which can be made from a steel bar), a piece of silk, and a regular plank. You may also want to bring lightweight clothing (Penance gloves and Agility Top/Bottom), food, and Agility Potions. It is optional, but you may want to bring along some cowbells (stolen from Dairy Cows from around Runescape) or bongos (made from a mahogany plank and soft leather) to play around with as a penguin, just for fun.
Getting There: To get to the Penguin Agility Course, you must take the boat from just outside Rellekka (see below map). Once on the iceburg you must then don your Penguin Suit with the help of either Larry the Penguin Keeper or Jim the Polar Bear (if you've completed The Hunt for Red Raktuber). You may then enter the Penguin Headquarters by Investigating the Avalanche (the red dot on the map). Once inside, enter the first door on your left, go through the passage and the second door, and you've arrived at the course!
The Race: The race itself is rather straightforward - start at the checkered line while wearing your Racing boots (it's easy to accidentally enter the water at the beginning, if you do, just climb back up). Once the Starting horn is blown, continue around the course (which can be seen in the below picture) until you reach the end.
Remember, we are doing THREE laps, so once you finish your first and second, continue to the start as quickly as you can and start over - you will not need to nor should not wait for anyone before you start your next lap. Once you've completed your last lap you can just stay at the finish line.

The above image was taken from the Knowledge Base at RuneScape.com. Castle Wars:
Spoiler: click to toggle
Description: Castle Wars is the final non-competitive event until the Closing Ceremony. If you've been a member for longer than a day, you've most likely spent at least some time with this capture-the-flag based mini-game, so we won't go into details about how to play. Since this event is non-competitive, there are really no specifics as to how we'll divide into teams and we may decide just to split up randomly. Whatever we decide, expect for some good, old-fashioned Runescape fun.
Requirements/What to Bring: There are no requirements nor required items, but you will probably want to bring your best combat gear, including potions (this is a SAFE mini-game, so you won't need to worry about losing any of it). You may not, however, wear anything in the cape and helmet spots nor bring any food items. You may also consider bring a Castle Wars bracelet (enchanted emerald bracelet) which allows the user to do 20% more damage against the opposing flag bearer and gives bandages 50% more healing capacity to the user. It is also worth noting that you only have to wear the bracelets in the Waiting Room, and once the game starts you may switch them with any other gloves and still maintain the effects.
Three-Legged Race:
Spoiler: click to toggle
Description: Like the real world counterpart, the Three-Legged Race involves two people linked together in a race, but unlike the traditional three-legged race in which the participants are bound by a sack, this event's participants will simply follow each other. There will be two people on a team, both of which should be from the same clan (so we can award medals). They race throughout the major cities in the Khardian Desert (see below map and instructions for more detail) during which time the second person MUST remain following the first person. If the link somehow breaks or the second person gets stuck on an object, the first person must stop immediately and go back to allow the second person to catch up.
THE SECOND PERSON MAY NOT MOVE ON THEIR OWN. Both contestants must complete the entire race together and finish together.
Requirements/Items: The are no requirements to participate in the race. The only required item is a pair of Racing boots, but you may also want to bring some sort of Energy Restoring items, weight-reducing clothing, and waterskins and/or an Enchanted Water tiara to protect against the desert heat.
The Race: The race will start at the Shanty Pass with each team lined up. The race starts once the imp shouts "Go!" and each pair will run throughout all the major desert cities (see below map): First to the Bedabin Camp, then to the Bandit Camp, next to Pollnivneach, then to Sophanem (you do
NOT have to actually enter the city - simply reaching the magic carpet is fine), a quick sprint to Nardah, stopping off at the Ruins of Uzer, and finally finishing back at the Shanty Gate. Again, the second person must be following the first person for
THE ENTIRE RACE and if they somehow become separated, the first person must backtrack to where the second person stopped following them. You may
NOT use any form of transportation (including magic carpets, Pharoh's sceptre, broomstick, etc.) other than running. Obviously, the first pair to return to Shanty's Pass after visiting each city is the winner.
Note: As specifically outlined for Sophanem, you do NOT have to actually run through the entire city, but you must at least run to the magic carpet located in that city. The only city in which there isn't a magic carpet is the Bandit Camp, so make sure you DO run through it.
Sorceress's Garden & Troll Storeroom:
Spoiler: click to toggle
Note: We have since changed the order of the events and have decided to do the Sorceress's Garden portion of the event first. The general concept for each event still stands.Description: This is a two part event taking place at BOTH the Troll Stronghold storeroom AND the Sorceress's Garden. Of course, you may choose to attend only one or the other, but to earn a medal you MUST participate in both events. Both events follow the same forumla: a maze filled with guards that will send you back to the beginning if they see you and a prize you must steal at the end. The person with the highest total combined stolen objects (explained later) will be the winner.
Requirements/What to Bring: To enter the Troll Stronghold storeroom you must have completed the Edgar's Ruse quest and to play the Sorceress's Garden minigame you must have completed the Prince Ali Rescue quest.
To get to the Troll Stronghold storeroom you'll need either runes for the Trollheim teleport (two laws and two fires) or Climbing boots (can be bought from Tenzing the sherpa on the way up for 12gp). You may also want to bring a broomstick from the Swept Away Halloween quest to easily get to the Sorceress's Garden, light weight clothing, a small amount of food, and clan related gear.
Troll Stronghold Storeroom: Once you have made it up the mountain from Burthrope (either by climbing or teleporting), enter the Troll Stronghold and follow the below map to get to the storeroom. If you have never been to the storeroom before (you should have if you've completed the Edgar's Ruse quest) you must search the drawers in the kitchen to get the Storeroom key before you can enter. You do NOT have to unlock the storeroom upon each visit, once you have unlocked it once, it stays unlocked.

We will all start at the same time (thanks to the Racing boots) and continue for 15 minutes. Once you make it through the maze, you can steal a goutweed from the crate, upon which the sleeping guard will wake up, toss his club at you (causing damage) and take you out of the storeroom (you will still keep your goutweed). Return to the storeroom and continue through the maze again for as many times as you can before the 15 minutes are up. The amounts of goutweed will be recorded for each player and then we will continue on to the Sorceress's Garden.
Sorceress's Garden: The Sorceress's Garden is the second half of the event - to get there either use your broomstick or use some other form of transportation (home teleport included) to get to Al Kharid. The garden can be found just south-east of the Palace after talking to the Sorceress's Apprentice (see below map).

You can play the minigame with only level 1 Thieving, but higher levels are helpful in obtaining higher levels of Sq'irk (especially level 65). Obtaining Sq'irk is extremely similar to the storeroom minigame, but this time you have four different mazes to choose from: Winter which requires 1 thieving, Spring which requires 25 thieving, Autumn which requires 45 thieving, and Summer which requires 65 thieving. For our purposes, we will assign a point value to each Sq'irk fruit:
Winter sq'irk are 0.5 points, Spring sq'irk are 1 point, Autumn sq'irk are 1.5 points, and Summer sq'irk are 2 points, so it should be to your advantage to go for the highest level fruit you are able to get. We will again thieve for 15 minutes and at the end, the sq'irk values will be calculated and totaled with the goutweed numbers and the top three winners declared.
Sled Race:
Spoiler: click to toggle
Rescheduled for Saturday, February 27 (after the Sorceress's Garden/Troll Storeroom event)Description: This is our closest Runescape event to an actual event at the Olympics, a sled race! It starts at the top of Trollweiss mountain and ends, you guessed it, at the bottom (maps below).
You NEED to have either started or completed the Troll Romance quest to take part in this event!Requirements/What to Bring:Again, completion or start of the Troll Romance quest is REQUIRED!
You'll need to bring the sled from the Troll Romance quest (see below if you no longer have), Racing boots (bought from Faruq in Al Kharid), and either Climbing Boots (can be bought for 12gp during the event) or a teleport to Trollheim (two laws and two fires).
Making the Sled: If you no longer have the sled but HAVE completed Troll Romance, you can make another one by taking a maple or yew log, an iron bar, a rope, swamp tar, a bucket of wax, and a cake tin to Dunstan (the blacksmith in Burthrope). For more information, read the "Making the Sled" section of the
Sled article on the Runescape Wikia found
here.
Getting There: See the map below for the route to the start of the race. You can either teleport to Trollheim (two laws and two fires required) and follow the red path or start from Burthrope and travel up the long way (climbing boots or 12gp required). We'll all travel up together so there's no need to worry about getting there. If you want, you may want to bring a small amount of food and some prayer points (Prayer Potions are definitely NOT needed) to protect yourself from the trolls on the way up.
The Race: The race is relatively simple. We'll start at the top of Trollweis, past the white wolves. Be sure to wear your Racing boots so we give everyone a fair start. Most of the way down is, more or less, a cutscene so you have no control, but about halfway down (marked with a red dot) you'll stop and get a chance to slide around on your own. Here you'll need to pick a Trollweis flower (also marked on the map) before you can continue down the mountain.
If you don't pick a flower, you'll be disqualified from the race! After the next sledding cutscene you'll find yourself at the bottom of the mountain. Finish the race by
equipping the flowers. The first person to reach the bottom with flowers equipped will be the winner!
Note: If you try to equip the flowers before you reach the bottom, you won't be able to ride your sled, so wait until you're at the bottom before equipping the flowers.

Closing Ceremony:
Spoiler: click to toggle
Description: The Closing Ceremonies will remain somewhat of a secret until the event. We will, of course, have a Snow Ball fight to close off the games (it will be in a safe area) so bring air and mind runes (or an air staff) and some clan-related gear (clan crests, clan capes, clan colors, etc.). These are the only things you will be required to have, the other items in the picture found below (that aren't in the red box) are items you may want to have ready in your bank for the last part of the Olympics. Feel free to bring some of, all of, or additional items to the last part of these Olympic games.
"The most important thing in the Olympic Games is not to win but to take part, just as the most important thing in life is not the triumph but the struggle. The essential thing is not to have conquered but to have fought well."